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Looking for Morrowind Mods?? They're here : Morrowind Mods
General Elder Scrolls Oblivion Mods
This page has a growing list of Oblivion mods that the author is
making available for download. As the mods are collected, played and
reviewed, they will be added to the top of the page together with a
download link to the original site. If you are new to the concept of
mods then see a short explanation on the Morrowind Mods page.
We now have a very long list of playable Morrowind and Oblivion
mods on this site. And, unlike other sites, these mods are completely
free to download, with no membership required. We intend adding further
Morrowind mods and Oblivion mods as we further build the site into a
comprehensive collection of Elder Scrolls Morrowind and Oblivion Mods,
tools, utilities, and construction set tutorials.
Slof's Sexy Anims
This is just a little animation mod with a few completely new sexual animations, aimed mostly at males. They feature 'missionary' position and male masturbation. Now the lads can have fun as well! In gameplay terms, this is a totally useless and pointless mod. It's meant for screenshot fun with or without companions and will work for either sex. Obviously, this mod contains purely adult content.
Adds a 'Sexy Touch' spell and 'Sexy Ball' to the player once the mod is activated.
I didn't make the animations, they were made for my own private use in most cases. The credit goes to the people who made them - all I did was write the readme and share it!
*Note: Offensive comments WILL be reported. If this mod offends, why even be here in the first place? Remember: if you don't like it, don't view or download it. Simple as that.
Uncensored pictures can be viewed here:
http://www.slofshive.co.uk/index.php?page=modarticle&modarticle/id=5i5u9s6drt4
To get people close to each other, you need to make use of the 'TCL' command. Go into the console, type 'TCL' and that will remove the collision from the player. While in the console, click on the companion so their name comes up, then type 'TCL' again to remove collision from him/her as well.
Slof's Sexy Anims
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Nico's Wyrmfang
This mod adds one Wyrmfang sword, and one Wyrmfang defensive dagger to the Necromancer's Asylum at the bottom of Mackamentain Aylied ruins.
Author's Note
I promised to create this sword for ThorTheViking's thread at ESF. I made the off-hand matching dagger for my character.
Install
1. Unpack the mod to a known location like My Documents.
2. In your Oblivion folder, find the folder marked 'Data' and copy files where indicated.
3. When prompted to overwrite answer "Yes to All"
4. Start up Oblivion, and place a checkmark next to Wyrmfang.esp in your data directory.
5. Play and enjoy :)
Special note to users of OOO
If you use OOO please find the folder marked "esp for OOO" in the downloaded mod files, and edit/copy to folder the .esp within to your Oblivion/Data folder.
Answer "Yes to all" to the prompt.
Uninstall
1. Remove the checkmark next to 'Wyrmfang.esp'in your data directory at Oblivion start up.
Known issues:
Enchanting either the sword or the off-hand dagger will break the auto-equip script for the off-hand blade.
Seems that there is a conflict with the location of the weapons, and OOO. If you use OOO please use the enclosed .esp for OOO to solve the issue.
Extras:
Enclosed within the mod files is a folder marked 'Hints' that contains a picture of the location of Mackamentain.
Also enclosed is a folder named ".esp for OOO" containing a .esp file for compatibility with OOO.
Thanks:
- to ThorTheViking for the original request, and for providing the 2D artwork I modeled from.
- to CosmicBanana for the idea of 'Wyrm' in the item name.
- to Deathless Aphroditie for the .nif bug report.
-to PeterEater for the conflict report with OOO.
Permissions:
It is alright to use the mesh,texture, and icon as a modder's resource. It is also alright to reupload this mod in it's original form.
Please give credit to me (in your readme) for my original work.
Nico's Wyrmfang
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Slof's Dremora Textures
This is a set of retextures I did for my own Dremora character as I wanted something a little more elaborate for him. after quite a few folks have asked me about these, I figured it couldn't hurt to release them. Textures are male only, as I mostly play male characters and there's only one female Dremora NPC in the standard game. I've also added unique normal maps that work just on the Dremora.
*NOTE ABOUT THE ARCHIVEINVADATION.TXT:
If for whatever reason it isn't there in the zip file (it seems to get lost for some and not others), I've included the file list here as well. Just paste these into the ArchiveInvalidation.txt and save.
textures/characters/dremora/earsdremora.dds textures/characters/dremora/earsdremora_n.dds textures/characters/dremora/headdremora.dds textures/characters/dremora/headdremora_n.dds textures/characters/dremora/mouthdremora.dds textures/characters/dremora/teethlowerdremora.dds textures/characters/dremora/teethupperdremora.dds textures/characters/dremora/tonguedremora.dds textures/characters/dremora/male/footmale.dds textures/characters/dremora/male/footmale_n.dds textures/characters/dremora/male/handmale.dds textures/characters/dremora/male/handmale_n.dds textures/characters/dremora/male/legmale.dds textures/characters/dremora/male/legmale_n.dds textures/characters/dremora/male/upperbodymale.dds textures/characters/dremora/male/upperbodymale_n.dds
Slof's Dremora Textures
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A Set of Companion Mods (compiled by Divine Avenger)
These are a set of Female Companion mods for the guys that like to travel around in style with
sexy girls in tow. For me, these are just about the five sexiest companions\partners I've ever seen. They were originally created in the truly awesome CM Partners Mod 1.4 from
Cutthroat Mods - Blackie, and found at http://www.tessource.net/files/file.php?id=7819.
A lot of questions can be answered at the CM partner creators url above.
This is what Divine Avenger had to say about the original mods:
Quote:
Some companions will not have the AW_Partners_MarkReturnTweak.esp included with their download. But I have added it as a download link here. Lord Gildor found a way to fix the Mark/Return feature that did not work well in the original CM Partners mod. This is an auto loot disabled file. If you like auto loot enabled get this one here:
http://www.alcarin.com/gnome_tinkerer/plugins/oblivion.php
Description
========
I am sharing some of my characters that I have enjoyed playing Oblivion with over many months, and a few characters I have put together recently in the hope that other players will enjoy them too. Really the credit should go to Blackie and all of the other great modders whose resources I have used in order to make some "IMO" cool characters. Yes there will be a huge credit list as I am grateful that I had the time and energy to get these out for people to enjoy.
This is a work in progress as I will just keep adding to the list.
These companions are not voiced other than typical in game responses but they do converse with NPCs and your main character at times, they have no quest to obtain them (I tried my best to scatter them about), and they do not have a horse that they can own or ride. I never use a mount in game myself so it is OK with me. If these circumstances are not up to your standards that you want for your companion then these partners may not be for you. They are all compatible to work together but I would suggest only using 3 or more if you use mods such as OOO or FCOM and you need a lot of extra help as they make the game very easy.
I have disabled auto loot because of many complaints that people were annoyed with that feature - too much running around even though it was a great time saving feature. If you do want that feature you can use the "party command" to loot but once that is enabled I am not sure how you can turn it off again without re-loading the mod.
Tips: If your companion disappears for too long just give them some time to come back or use the included partner ring that is automatically added to your inventory. Keep in mind if you tell them to stay or any other command other than follow the partner ring will not summon them back to your position so be careful where you leave them. The ring is very useful when they are in follow mode and you need them to come back to you or if they get stuck somewhere.
Requirements
============
Through player feedback it seems that the latest Oblivion patch is needed, if you can't locate the partners and you know you are in the right spot then you will need the patch.
http://www.elderscrolls.com/downloads/updates_patches.htm
These characters are already packaged with the required CM partner 1.4 .esm and .esp and sound folder, but you will need extra "not included mods" for a few characters which is explained below.
1. Tamara is an Imperial and completely packaged and ready to go. 100% of my work in creating her face and the time consuming work it took to get the Soya style hair to fit her head. The clue to find her location is that “Her dream is to become the Grand Champion one day." She is a warrior type of character.
2. Aliyah is another Imperial also completely packaged and ready to go. Also another creation of mine, face wise that is. The clue to find her is that "She wishes to serve Sithis and is somewhere in Cheydinhal in a rather run down house." She is a thief/assassin type of character.
3. Brinn is a Breton and needs 2 not included mods! She is a fighter type of character. Her face is a creation from NEC's Eva character - wonderful/amazing work. I have adjusted some facial settings very minimally. I touched the eyes, nose region, and some tone colors more to my liking. 100% credit should go to NEC for this beautiful character and the use of Ren's Mystic Elf head, hair, and textures.
"She was last known to be seen at "The Drunken Dragon Inn" and is currently questioning the locals looking for a partner to dungeon crawl with."
****Download and install these 2 mods that are not included. REN'S BEAUTY PACK and NEC's CHARACTER EVA******
http://www.tesnexus.com/downloads/file.php?id=4431
http://www.tesnexus.com/downloads/file.php?id=10720
Install Ren's 1st then Nec's and then this mod last and be sure to overwrite the Nec-Character_Eva.esp
4. Raewyn is a (NEC) Mystic High Elf that needs 2 not included mods! She is an Elven archer type of character. What can I say she has been one of my favorite characters for a very long time and of course based off of NEC's incredible work plus Ren's Mystic Elf files, but also very importantly by a save game from MystykStar's Sable. Once again very minor tweaks to get her the way she looks but I give NEC and Ren and MystykStar all the credit that made Rae IMO so darn purdy.
"She is currently in the largest city of Cyrodiil in a district that has the same name as her race."
****Download and install these 2 mods that are not included. REN'S BEAUTY PACK and NEC's MYSTIC HIGH ELF*****
http://www.tesnexus.com/downloads/file.php?id=4431
http://www.tesnexus.com/downloads/file.php?id=4622
Install Ren's 1st then Nec's and then this mod last and be sure to overwrite the Nec - Extra Mystic Elf Face.esp.
5. Talitha is an AINMHI RACE "Created by a powerful wizard to serve as slaves, these diminutive half-beasts exhibit exceptional strength and combat prowess. Though somewhat simple beings, they are resilient and possess a natural resistance against magic." She is a Thief type of character and needs only 1 non included mod (link below)!
I did 100% of her face creation ;)
She was last known to be staying at "The Wawnet Inn" just outside of the Imperial City to the West.
****Download and install this mod that is not included. AINMHI RACE******
http://www.tesnexus.com/downloads/file.php?id=4926
Install the AINMHI mod 1st then this mod and be sure to overwrite the AinmhiRace.esp
Start the Oblivion Launcher, click 'Data Files', place a check mark beside "AinmhiRace.esp", "AinmhiRace.esm", "CM Partners.esm", and "CM Partners.esp". All 4 must be enabled!
End Quote
Here's how to install each of the following companion mods:
1. Extract the files to a temporary location (your PC's desktop for example).
2. Examine the folder structure and make corrections where necessary.
3. Copy files Meshes, Textures, sound, and all three .esps to \Oblivion\Data\
4. Start the Oblivion Launcher, click 'Data Files', place a check mark beside the .esp file, the CM Partners.esm, and the CM Partners.esp.
NOTE: Each companion's zip file contains a readme that includes full instructions for
installing the mod correctly. ENSURE YOU READ IT!
Minimum Requirements for all companion mods: The Elder Scrolls IV: Oblivion
Aliyah Companion
Name: Aliyah an Imperial female a CM Partner/Companion
Version: 1.0
Date: 7/11/2007
Category: Companions
Homepage:
http://www.freewebs.com/divineavenger/index.html
Description
===========
This is Aliyah a Female Imperial companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cutthroat Mods - Blackie
http://www.tessource.net/files/file.php?id=7819
A lot of questions can be answered at the CM partner creators url above.
Requirements
============
All requirements are packaged within this mod.
Natural Faces 0.95 will help in the looks department ;)
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Details
=======
Aliyah is a Thief and a real Dark Brotherhood kind of girl. She wants to be a Dark Sister and do the bidding of Sithis.
(***This is a clue to locate her as she lives in Cheydinhal in a rather run down house***)
She is looking to partner up with someone (you) that loves to adventure and find loot.
If she disappears for too long just give her some time to come back or use the included ring that is added to your inventory.
So here is a Tip: Add the Partners Ring to a hot key, so you can equip and unequip the ring quickly and easily. She will be back by your side almost immediately.
I highly suggest to install Natural Faces 0.95 as Aliyah looks best with these added textures. http://tessource.net/files/file.php?id=1965
You can get the OMOD here.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Aliyah Companion
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Brinn Companion
Name: Brinn a Female Breton (NEC\Eva) CM Partner/Companion
Version: 1.0
Date: 7/20/2007
Category: Companions
Homepage: http://www.freewebs.com/divineavenger/index.html
Description
===========
This is Brinn a Female Breton companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cutthroat Mods - Blackie
http://www.tessource.net/files/file.php?id=7819
A lot of questions can be answered at the CM partner creators mod release url above.
Requirements
============
Download and install these 2 mods that are not included. REN'S BEAUTY PACK and NEC's CHARACTER EVA
http://www.tessource.net/files/file.php?id=4431
http://www.tessource.net/files/file.php?id=10720
I am pretty sure the latest updated patch 1.2 is needed for this mod.
http://www.elderscrolls.com/downloads/updates_patches.htm
Details
=======
Brinn is an experienced fighter class character and is quite deadly with her blade skill. She is staying at "The Drunken Dragon Inn" and is currently questioning the locals looking for a partner to dungeon crawl with. Uh that would be you.
***Spoiler map of locations http://img482.imageshack.us/img482/7972/oblivioncyrodiilfm9.png***
While out exploring if she disappears for too long just give her some time to come back or use the included partner ring that is automatically added to your inventory. Keep in mind if you tell her to stay or any other command the partner ring will not summon her so be careful where you leave her. Auto loot has been disabled on this CM partner.
So here is a Tip: Add the Partners Ring to a "hot key", so you can equip and unequip the ring quickly and easily with the touch of a button. She will be back by your side almost immediately.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Brinn Companion
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Tamara Companion
Name: Tamara an Imperial female a CM Partner/Companion
Version: 1.0
Date: 7/08/2007
Category: Companions
Homepage: http://www.freewebs.com/divineavenger/index.html
Description
===========
This is Tamara a Female Imperial companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cutthroat Mods - Blackie
http://www.tessource.net/files/file.php?id=7819
A lot of questions can be answered at the CM partner creators url above.
Requirements
============
All requirements are packaged within this mod.
Natural Faces 0.95 will help in the looks department ;)
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Details
=======
Tamara is a Warrior through and through and has a family tie with a long lost Amazon tribe even though her father was a pure blood Imperial. She loves the Arena and has been training to become a Gladiator (***so this is a huge clue to locate her***) She is looking to partner up with someone (you).
So if she disappears just give her some time to come back. But there is a great way to get her back, an included ring.
So here is a Tip: Add the Partners Ring to a hot key, so you can equip and unequip the ring quickly and easily. She will be back by your side immediately.
I highly suggest to install Natural Faces 0.95 as Tamara looks best with these added textures. http://tessource.net/files/file.php?id=1965
You can get the OMOD here.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Tamara Companion
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Raewyn Companion
Name: Raewyn a Mystic Elf (NEC) female CM Partner/Companion
Version: 1.0
Date: 7/13/2007
Category: Companions
Homepage: http://www.freewebs.com/divineavenger/index.html
Description
===========
This is Raewyn a Female Mystic Elf companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cutthroat Mods - Blackie
http://www.tessource.net/files/file.php?id=7819
A lot of questions can be answered at the CM partner creators mod release url above.
Requirements
============
Download and install these 2 mods that are not included. REN'S BEAUTY PACK and NEC's MYSTIC HIGH ELF
http://www.tessource.net/files/file.php?id=4431
http://www.tessource.net/files/file.php?id=4622
Optional
========
Natural Faces 0.95 will help in the looks department ;)
http://tessource.net/files/file.php?id=1965
Details
=======
Raewyn is an Elven Archer and is skilled at making creatures look like pin cushions. She is currently in the largest city of Cyrodiil in a district that has the same name as her race. She is looking for a partner to adventure with.
(***With the clue above you should easily be able to find her ;)***)
If she disappears for too long just give her some time to come back or use the included partner ring that is added to your inventory.
So here is a Tip: Add the Partners Ring to a "hot key", so you can equip and unequip the ring quickly and easily with the touch of a button. She will be back by your side almost immediately.
I highly suggest to install Natural Faces 0.95 as Raewyn looks best with these added textures.
http://tessource.net/files/file.php?id=1965
You can get the OMOD here.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678
Raewyn Companion
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Talitha Companion
Name: Talitha is an AINMHI RACE CM Partner/Companion
Version: 1.0
Date: 7/24/2007
Category: Companions
Homepage: http://www.freewebs.com/divineavenger/index.html
Description
===========
This is Talitha an AINMHI companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cutthroat Mods - Blackie
http://www.tessource.net/files/file.php?id=7819
A lot of questions can be answered at the CM partner creators mod release url above.
And the great AINMHI RACE as this is a required file also so download it here:
http://www.tessource.net/files/file.php?id=4926
Requirements
============
Download and install this mod that is not included. The AINMHI RACE -
http://www.tessource.net/files/file.php?id=4926
I am pretty sure the latest updated patch 1.2 is needed for this mod.
http://www.elderscrolls.com/downloads/updates_patches.htm
Details
=======
Talitha is a Thief class character and is quite handy with her blade or bow. She was last know to be staying at "The Wawnet Inn" just outside of the Imperial City to the West. She is currently looking for a partner to adventure and dungeon crawl with. While out exploring if she disappears for too long just give her some time to come back or use the included partner ring that is automatically added to your inventory. Keep in mind if you tell her to stay the partner ring will not summon her so be careful where you leave her.
So here is a Tip: Add the Partners Ring to a "hot key", so you can equip and unequip the ring quickly and easily with the touch of a button. She will be back by your side almost immediately.
Auto loot has been disabled on this CM partner.
Talitha Companion
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Seph's Hand to Hand Animation Replacer v2.0
Requirements: The Elder Scrolls IV: Oblivion
Seph's Hand to Hand Animation Replacer v2.0
Description.
This mod changes the skill Hand to Hand Strong Attack Animation (strong attacks that you gain after becoming a Journeyman in H2H and higher) into something that i like more. To be more precise it changes them into kicks that you can find in my
other mod.
Bear in mind that the animation of the npc's that use the same attacks as you, will
also change to this animations. But this is good i think, because it will actually make sense if you make an "martial art faction" or something.
This mod is best played with some other that enhances h2h (like OOO).
NEW IN 2.0 VERSION!
1) Added the "Battle Constructor". Basicaly i converted other kicks from my mod "Seph's New animations" and wrote a tutorial on how to adapt the to certain attack. See instructions in the "Battle Constructor" folder.
2) A new hand to hand stance! Both in 3rd person view and in 1st person view!
3) Thanks to Ryuujin we now have a mod that gives us more armor for 1rst person view kicks! Download the mod here -> http://tesnexus.com/downloads/file.php?id=13426
And thanks to Jordan Edwards we have an explanation on how to make one yourself! See the "How to make armor have legs in 1rst person.txt" file
VIDEO SUMMARY
Version 1.0 video -> http://www.youtube.com/watch?v=CxhNk6OeEQo
Version 1.1 video -> http://www.youtube.com/watch?v=zFXJMN-uqpQ
A short video that shows of the new stance -> http://www.youtube.com/watch?v=rYLw6lUOV2c
Version 2.0 video -> http://www.youtube.com/watch?v=7J6qip0Pkkk
INSTALATION
Just copy the "Meshes" folder into your Oblivion/Data folder. No esp needed.
Uninstallation
Remove:
handtohandskill4attackforwardpower.kf
handtohandskill1attackpower.kf
handtohandskill2attackleftpower.kf
handtohandskill2attackrightpower.kf
handtohandskill3attackbackpower.kf
From Oblivion\Data\Meshes\characters\_male
If you do not like the new stance, delete
For 3rd person stance:
handtohandidle.kf from Oblivion\Data\Meshes\characters\_male
For 1st person stance:
handtohandidle.kf from Oblivion\Data\Meshes\characters\_1stperson
CREDITS & LAST WORDS
Trollf, Qazaaq, SaidenStorm and XMarksTheSpot for help on understanding how everything related to animation works and A LOT of patience.
All those who cheered me up, really i would care less if it wasn't for about 50 e-mails that i got from you. Hope you rate as you speak))))
Well, and thanks to my patience))))
VERSION HISTORY
V1.0 Initial Release
v1.1 Added 1rst person kicks, as an optional add-on.
v2.0 Added the "Battle Constructor", new stance and a few tutorials. Unless something hits me in the head, i won't update this mod anymore (due to many problems in my life...but who cares?). If anyone have made some adjustments to the mod, and thinks it should be added to this one, contact me, and i will put upload the changes, and give proper credit of course)))
Sephs Hand-to-Hand Animation Replacer
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Sephs New Animations
Requirements: The Elder Scrolls IV: Oblivion
Sephs New Animations
---------------------------------------
Seph's New Oblivion Animations v1.0
Made by Keter Sephiroth
---------------------------------------
TABLE OF CONTENTS:
1. Description
2. Installation
3. Usage
4. Changelog
5. Known Bugs/Issues/Compatibility
6. FAQ
7. Credits
---------------------------------------
1. DESCRIPTION
This mod is similar to any other animation/pose mod out there (like Actors in Charge) in presentation (you will be given an item that is similar to Actor's ball, as well as a coresponding spell) but is different in it's content. It adds 42 motion capture animations in oblivion! You will find:
- 15 kick animations (axekick, flyspinkick, frontsweepkick etc)
- 7 Acrobatics animations (CartWheel, Front Hand Spring, RndOffBTuck etc)
- 5 weapon play animations (bo swing, axe swing etc)
- 12 Dancing animations (robot, chachacha, ballet etc)
- 3 Varios animations (like a nice lough)))))
You will also find a few static poses i made just for the sake of screenshot making, like a wallrun))
Screenshots won't give you the same impresion as will these 2 videos:
http://www.youtube.com/watch?v=5iSGizOmVFQ
http://www.youtube.com/watch?v=2sQwbNzDvlk
IMPORTANT NOTE:
All animations work in 3rd person mode only!
Don't try to use them in 1st person mode!
All these animations have not any conditions set that could prevent them from playing
in certain situations. You must experiment yourself to discover what's possible
and what's not. Well, make a new save, just in case >.<
---------------------------------------
2. INSTALLATION
- 'Seph's new animtions.esp' and 'meshes' folder
files into 'Oblivion\Data' directory.
- In oblivion launcher choose 'Data Files' from the menu,
and mark the checkbox close to file name you copied previously,
- Run the game, load your save, Mocap Ball and Mocap Touch
should be added automatically after a while.
---------------------------------------
3. USAGE
When you load a game with this mod enabled, after a while,
a misc item (Mocap Ball) and lesser power spell (Mocap touch)
should be added to your PC inventory and repository of spells.
You can activate the ball from the inventory
or you can bind it to any hotkey and initiate it in that way.
As well, you can cast a spell on any NPC and companion.
From the menu that will appear you can select animation to play
or change emotions of your character's or NPC/companion face.
Many of these animations will play instantly but
some of them will play only once and sometimes
you must wait patiently for a while until they will end.
---------------------------------------
4. CHANGELOG
v1.0 Initial Release
v0.5 Finished riggin the animations
v0.3 Made a video showing some of the animations (http://www.youtube.com/watch?v=5iSGizOmVFQ)
v0.1 Found a way to import mocap animations in oblivion.
---------------------------------------
5. KNOWN BUGS/ISSUES/COMPATIBILITY
These animations work in 3rd person mode only.
Don't use them in 1st person mode or you'll get stuck.
If some bad things will happen, try to speak with any NPC
or reset the animations from the Actors in Charge menu.
If those won't help, just save your game, exit to windows,
and reload it again (quicksave/quickload not always works).
Also this mod seems to conflict with Seductive Idles, i don't know why.
Sephs New Animations
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Adonnays Classical Weaponry
Requirements: The Elder Scrolls IV: Oblivion
Introduction:
This mod is aimed more towards the people who like more 'practical' swords, almost realistic. While those swords are still considered 'fantasy' they look and feel as if they could have existed in that way. Some are inspired by LotR (obviously), some by living and dead sword smiths from all over the world. As of now all seven bastard swords can be found in Cyrodiil in addition to the replicas that can still be bought at the Slash'n Smash in the Imperial City.
What this mod does:
Adds new more historical oriented weaponry. Replicas - which are only for those who want to take a look at them or place them in their house - are available at the 'Slash'n Smash' in the Imperial City market district (subject to change). Non-Replica version are scattered across all over Tamriel, each one only once so every piece is unique. You can buy a rare and very expensive book in the book shop in the Imperial Market district (or steal it for free if you dare). This book contains hints on where to find those weapons. Some may be a bit tricky to find (i.e. not lying on the ground) and some you will have to fight for... I will give no more hints! If you're looking for locations and spoilers, ask fellow players, not me ;)
See the following link for the rest of the details :
Adonnays Classical Weaponry Readme

Adonnays Classical Weaponry
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Slof's Clouded Leopard 1.2
Requirements: The Elder Scrolls IV: Oblivion
==============================================
Slof's Clouded Leopard 1.2 by AlienSlof
==============================================
INDEX:
*Requirements
*About this mod
*Installation
*Known Bugs & Issues
*Incompatibilities & Save game warnings
*Credits & Usage
*Special Notes
==============================================
REQUIREMENTS:
==============================================
Oblivion (of course!)
==============================================
ABOUT THIS MOD:
===============================================
Recently, a new species of cat was discovered on the islands of Borneo (details here: http://environment.newscientist.com/article.ns?id=dn11384&feedId=online-news_rss20) and when people had seen this, the requests soon started coming in! After seeing this gorgeous and amazing cat, I just had to create a Khajiit race based upon it. It took me many hours of painting the fur from scratch, but the end result is well worth it in my opinion. I occasionally like to play Khajiit characters and like them to be distinctive and unusual. Apart from the fur and a few differences in attributes and size (female is small and lithe, male is taller and heavier in build), they are otherwise a standard type Khajiit. They have the same special abilities as their more common cousins.
Added a white variant known as the 'Clouded Arctic Leopard' - identical in all but colour and a little heavier-built.
I've done male and female, plus extra textures for Robert's seamless male body. They use the normal Khajiit hair styles, but these are colourable unlike the stock ones, and they come with 26 eye choices: 13 normal and 13 glowy, including several odd-eyed variants. They also have voices and both sexes share all hair and eyes.
*Changelog:
1.2: They now have whiskers like proper cats!
===============================================
INSTALLATION:
===============================================
This mod should consist of:
OblivionRobeTrader.txt
Slof's Clouded Leopard.esp
meshes folder (with subfolders)
textures folder (with subfolders)
extras folder
Just drag all these (minus the readme) onto the data folder in your Oblivion directory and they will go where they are meant to. All the files are nested inside sub-folders - KEEP THESE INTACT - the game knows to look there for them.
Paths for the folders are as follows:
Meshes: data/meshes/characters/ascloudedleopard
Textures: data/textures/characters/ascloudedleopard
Extras:
This folder contains a fullbody texture for Robert's seamless male body (any shape) in both brown and white variants. Install these over the original installation.
Get Robert's seamless male body here: http://www.tessource.net/files/file.php?id=8422
I've also supplied an unmodded template save at the sewer exit to save having to go through the starting dungeon or needing a race fix. Just pop it into the saves folder and it's good to go if it's required. New characters can be fully configured from this. To change character name from 'Template' open the console (~ key), click on character (best done in 3rd-person) and type: setactorfullname xxxxx - or for a name with spaces, type: setactorfullname "xxxx xxxx" keep the quotes and hit enter.
===============================================
KNOWN ISSUES OR BUGS:
===============================================
None that I've found. If there are any bugs, let me know so I can fix them.
===============================================
INCOMPATIBILITIES & SAVED GAME WARNINGS:
===============================================
Shouldn't conflict with anything - eyes, hair and other unique parts are all self-contained and don't interfere with other races. No stock races have been touched or changed.
===============================================
CREDITS & USAGE:
===============================================
Capuchine for the colourable beast hair meshes
Ren for the remapped eye meshes
Scanti and JazzJR for the whiskers and combined teeth meshes (big thanks for answering my request!)
Kirel for the tutorial on giving custom characters a voice
Khevor for the original request and showing me the news article
Textures entirely hand-painted by me
I don't really mind if any of this is used for or in other mods, but it's nice to be asked (I rarely say no!), and please give credit to me where it is due. These textures took me many hours to create. Make sure to change any filenames and ID's to avoid accidental overwrites. Please ask me before uploading it anywhere so I can make sure the correct version is used and not an out of date one.
================================================
SPECIAL NOTES:
================================================
Mail me from my webby at www.slofshive.co.uk if there are any problems.
Or find me prowling the Planet Elder Scrolls forums here: http://www.forumplanet.com/planetelderscrolls/index.asp
Or Canadian Ice's forums here: http://canadianice.ufrealms.net/phpBB2/index.php
Occasionally I lurk on the ES forums here: http://www.elderscrolls.com/forums/index.php
Slof's Clouded Leopard 1.2
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Akatosh Mount
Version 19.7 - Uses Particles for Release v19.7
Featuring
1) New Animations for ground travel with semi-folded wings to allow better views.
2) New AI Commands
- Summon, Summon your prefered Drake to your side.
- Follow, Your Drake will follow you anywhere he can normally go.
- Stay, Your Drake will stay in the area you told him to.
- Calm, De-Aggro your drake for 20 seconds he will not attack anything
- Rest, Your Drake will lay down and rest his health back - Stay's until you "Wake" him.
- Wake, To wake you Drake from "Rest" State.
- Saddlebags, A container assigned to all the Drake's for storage.
- Return Home, Your Drake will return to his home worldspace.
3) Rest Command - Drake becomes destroyed so you cant mount or even interact with him while he is resting, this is nessessary, because if you try to mount him while he is resting bad things happen.
4) Saddlebags - You must be within 150 units of your drake for this command to function.
5) All 5 Drakes are now supported in the package, no need to toy with the textures
6) All 5 Drakes now support custom particle systems I created them to be interchangeable within the animations so I can easily alter any one I need to or add or remove systems at will with just a re-export of the calling animation.
7) Akatosh models will for now on, until I give each one a real name, be named Fire Drake, Frost Drake, Shadow Drake, Earth Drake, Storm Drake. Graded Cheese Drake not supported. :)
8) Updated skin info yet again to help support the new animations better.
9) There has been some confusion concerning when they die - they respawn in 3 game days time - they do not respawn at thier spawn point they respawn where they died !!! they are persistant and there for do not have a spawn point to respawn at. you can ofcourse call any of them to you, even if they are dead the move to the player still works thier corpse will get moved to your location.
If one dies you can just change to a different Drake until the dead one re-spawns and is ready for use again. I tested this within an oblivion gate killed 3 of the 5 dragons summoned the 4th left him there then finished the place off. On the Outside I was able to call any of the Drakes I wanted to the dead ones just dropped on me still dead :) and the living ones were good to go.
Installation
Unzip the contents into your oblivion directory.
All the Akatosh.nif's and all the .kf's
--->Data\Meshes\SaidenStorm\Creatures\AkatoshMount\
All the .dds textures
--->Data\Textures\SaidenStorm\Creatures\Akatosh\
FlightPlane.nif
--->Data\Meshes\SaidenStorm\Activators\Mounted Flight\
Akatosh Mount By SaidenStorm.esp
--->Data\
Akatosh Mount By Saiden Storm
Particles for Release 19.7
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Dreadweave Complete v.1.4
Readthis for Dreadweave Complete v.1.4
_____________________________________
Reason for this mod:
_____________________
I created this for those that want the entire Dreadweave set, and a cleaner data directory.
What It Does:
______________
This mod combines:
Nico's Dreadweave Armor v1.4
Nico's Daes' Rakan Swords v1.2
Nico's Dreadweave Axes v1.2
Nico's Dreadweave Bow, and Arrows v1.1
Nico's Dread Doomshard Bow v1.0
into a two .esp files. One for heavy armor, and one for light armor. Both the light, and heavy versions contain all the weapons.
As of version 1.2 the off-hand weapons will match the armor designation (light, or heavy).
As of version 1.3 the offhand weapons have an auto equip script so they will automaticly equip, and un-equip with the matching weapon if they are in your inventory.
As of Armor version 1.4 the mix, and match of the curiass is repaired to work with vanilla armor greaves, and curiass'.
As of Armor version 1.4 the gap at the back of the neck when using the cuirass without the hood has been repaired.
All items are located at the end of Ondo Aylied ruins on, and around an altar with an Aylied cask on it.
IMPORTANT NOTE:
________________
Only the glow mapped version of the armor is included in this mod to cut down on confusion installing the extra files included in the original release of the armor.
If you would like to have armor that DOESN'T GLOW please download the version 1.31 of the Dreadweave Armor, and install the meshes, and texture folders ONLY into the data directory as they are named the same and will overwrite the glow mapped version.
It is also suggested to remove the .dds_g files from the folder marked 'Nico's Dreadweave Armor' located in the Data\textures\armor folder.
Installation:
______________
Unpack the archive to a known location (like my documents). Drop the folder marked 'Data' into your Oblivion directory (where the Oblivion.exe is located)
Be sure to place a checkmark next to the version (light, or heavy armor) you wish to use at Oblivion start-up in the Data directory.
Dreadweave Complete
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Nicos Daes Rakan Swords
Readthis for Nico's Dreadweave Daes' Rakan Swords v1.2
_______________________________________________________
Reason for this mod:
_____________________
This sword was created as a prize offered to whomever translated the Tengwar script on the Dreadweave armor.
As the design advanced two textures for the concept sword requested by the winner -Eidolon- emerged.
This one based on the texture of the armor, and another custom one created for -Eidolon-
I decided to release this one as a add-on to the Dreadweave armor, and leave the other texture in the hands of -Eidolon- to do with what he chooses.
What It Does:
______________
This mod adds two Dreadweave Daes' Rakan Swords (one off-hand parry) to the end of Ondo (Aylied) ruins.
It's sitting in front of the altar with an Aylied cask where the Dreadweave armor is located.
Installation:
______________
Unpack the archive to a known location (like my documents). Drop the folder marked 'Data' into your Oblivion directory (where the Oblivion.exe is located)
Be sure to place a checkmark next to 'Nico's Dreadweave Daes' Rakan Sword.esp' at Oblivion start-up in the Data directory.
Nicos Daes Rakan Swords
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Dragon Knight Armor
Dragon Knight Armor & Talon of the Silver Hawk Longsword v. 1.0 by Drakonnen
To install add zipped files into your oblivion\data folder
If certain directories are already created, you may need to manually copy certain folders
to prevent overwriting. However make sure all the pathways are exactly as they appear in the
zip file, with your obivion\data folder being the main directory.

Dragon Knight Armor
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Nascosto Isles v2
Nascosto Isles is reached by boarding a ship docked south of Imperial City. On Nascosto Isles you will find caves, ruins, forts and houses to fight through and explore. One of the houses has clear glass floors, windows, and ceilings, another has a maze, and two others even have bathrooms. You can get travel amulets by doing a quest. Nascosto Isles has it's own world map and good LOD (No disappearing land in the distance!)
You do need to have Oblivion version 1.2 or higher. (You have version 1.2 if you have installed one of the patches or have installed Shivering Isles.)
Nascosto Isles v2
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Thats So Nico Mod v11
Master Readthis for "That's so Nico" mod.
__________________________________________
Reason for this mod:
_____________________
It was requested of me to please put all of my creations into one .esp.
Being the guy I am I did.
What it Does:
______________
Combines all the mods I have released to date into one .esp.
What it contains:
__________________
The bow of Thorns
The bow of Bones
The bow of Daedric Blood
The bow of Blades
The bow of the Drow
The bow called Doomshard
The bow of Robin of Locksley
Blakeleys Lanchrymal Bow
The bow of the Mongolian Horseman
The bow of the Hunter
The Longer Arrow mod
The Obsidian Axe
The bow of Ash
Installation:
_____________
Unpack the .rar file, and drop the Data folder into the Oblivion directory (where the Oblivion.exe is located)
Be sure to Place a checkmark next to the "That's so Nico.esp" in the Data directory at Oblivion start-up.
Thats So Nico Mod
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Modular Oblivion Enhanced (release 17) : Lichcraft and More
Requirements: The Elder Scrolls IV: Oblivion
Highly Recommended: The Official Oblivion Patch 1.1.511 (the mod may or may not work correctly without it)
Price: Modular Oblivion Enhanced is an unofficial, completely free mod. Don't let anyone fool you into purchasing it.
Voice Acting: All the new dialogue in M.O.E. is lip-synched and spoken.
Compatibility with Shivering Isles: Unknown at the moment as Shivering Isles has not even been released yet. Please, do not ask about it.
V. Installation
For any plug-in: Extract the plug-in archive using WinRAR (or 7-zip). The extracted ".esp" file, as well as any folders that may have been included in the archive (such as "Sound", "Meshes" or "Textures") must be copied to the "Data" folder of Oblivion. If it tells you that one of the folders "Sound", "Meshes" or "Textures" already exists in the Data folder, simply ignore this and continue to copy everything anyway. After you do this, you should activate the plug-in from the Oblivion launcher.

Lichcraft and More
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Nico's : Talon of Akatosh
Requirements: The Elder Scrolls IV: Oblivion
Readthis for The Talon of Akatosh
__________________________________
Reason for this mod:
____________________
I saw a sword picture in a request thread on ESF posted by ThorTheViking which I really liked the look of (and wanted for my current character) so I decided to create it.
What this mod does:
___________________
This mod adds one Talon of Akatosh sword (one-handed or Two-handed depending on the .esp used) to an altar just North of the ruins of Sancre Tor.
It requires a strength of 80 to gain the weapon.
Installation Instructions:
___________________________
Unpack the mod to a known location (like My Documents).
Find the folder labeled 'Data' within the mods files.
Copy this folder to your Oblivion folder (normally located at C:/Program Files/Bethesda Softworks/Oblivion).
When prompted by Windows if you would like to overwrite files with the same name in the data folder located there answer, "Yes To All".
Start up Oblivion, and place a checkmark next to "the Talon of Akatosh.esp" in your Data directory.
Play, and enjoy.
Un-Installation Instructions:
______________________________
Remove the checkmark from "The Talon of Akatosh.esp" in the data directory at Oblivion start up.
If you would also like to remove the files (not needed) they are located in folders labeled "TOA" in the meshes, and textures folders.
Known Issues:
______________
This mod should not conflict with any other mod to my knowledge.
IMPORTANT NOTE:
________________
DO NOT USE BOTH THE SINGLE, AND TWO HANDED VERIONS AT THE SAME TIME!
BOTH MODELS ARE NAMED THE SAME, AND IN THE SAME LOCATION AS WELL AS USE THE SAME SCRIPT.
THIS HAS BEEN TESTED, AND ONLY THE ONE THAT LOADS LAST WILL BE OBTAINABLE. THE OTHER WILL REMAIN IN THE ALTAR.
Extras:
________
Enclosed in the mod files is a folder labeled 'Hints'.
This contains a picture of the location of the altar.
Use this (or not) as you see fit.
Credits:
_________
Hobbs for creating the scripts for this blade, and help in playtesting this mod. (Thanks Bud)
Thanks:
________
Big thanks to Zero_Phoenix for naming this blade, and ThorTheViking for the original request as well as providing a good 2D picture to model from.
Also thanks go out to everyone who answered in my WIP thread on ESF, and helped with this blade's placement, and final look of this blade.
Author's Note:
_______________
I really like how this blade came out, and hope you have as much fun using it as I will. :D

Talon of Akatosh
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Adonnays Elven Longblades
Adonnay's Elven Longblades v.0.70 Beta
Welcome to my second mod, my interpretation of some Ayleid Longblades. Those who already know my Elven Sabres will immediately see the similarities. These blades are in some way an improvement of my 'older' weapons but I decided (together with some great feedback) to add them to the sabre collection instead of replacing them. Although they haven't advanced much further since 0.65 I decided to pack up the new (well for you at least) decorated blades for you to judge.
You can find four replicas of these ancient Ayleid Longblades in the fighters guild in Chorrol, on the desk of the Headmaster. I made them owned by the player so even non-fighters guild members can pick them up.
And remember the names Lipsand Tarn, Morhame, Sedor and Niryastare for there you might find more ;)
If you have trouble finding the weapons inside those ruins, PM me on the official Elder Scrolls forums ('Adonnay') or write me a mail at Adonnay@gmx.de.
----------------------------------------------
The elven style Longblade comes in 4 versions:
----------------------------------------------
1. The Ayleid Guardian Longblade (blue-silver)
2. The Ayleid Warden Longblade (darkwood-gold)
3. The Ayleid Sentinel Longblade (darkwood-ivory)
4. The Ayleid Royal Longblade (ivory-gold)
5. The Ayleid Blademaster Longblade (black-silver)
6. The Ayleid Blademaster Longblade (black-silver) - different ornament
7. A yet unknown Ayleid Longblade (blue-ivory)
8. Gwilith - (blue-silver) - special version for my girlfriend - she chose the colors
This blade has not been placed in the world but is included in the download, in case you want
to implement it yourself in the CS.
Four of the blades can be found in the ruins Lipsand Tarn, Morhame, Sedor and Niryastare.
The rest is either available as replica or for yourself to implement.
Future Plans:
- Quests for all blades (...quite far-away future)
-------------
Installation:
-------------
- Extract the contents of the corresponding .zip/.rar/.ace archive into your Oblivion/Data folder
- Enable the 'Adonnays Elven Longblades.esp' module in you Oblivion launcher using the "Data Files" option
Adonnays Elven Longblades
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Actors in Charge
ACTORS IN CHARGE v0.8 (18-SEP-2006)
by Trollf
A little modification for
The Elder Scrolls IV: Oblivion game.
------------------------------------------
TABLE OF CONTENTS:
1. Description
2. Installation, Upgrade & Removal instructions
3. Usage
4. Changelog
5. Known Bugs/Issues/Compatibility
6. Credits & Contact
------------------------------------------
1. DESCRIPTION
This mod adds a misc item (Actor's Ball) to PC inventory
and lesser power spell (Director's Touch) to PC spells repository.
Once activated/casted it shows the menu where you can pick
one of 252 idle animations.
Chosen animation should be performed by PC/NPC instantly.
In vanilla game most of these animations were reserved for
NPCs only and not for PC. And some of these were not possible
to perform when flying camera mode was enabled.
Your character can use such skills from now on
and NPCs can play them at your will as well ;-]
In 'Actors In Charge' you can find following idle animations:
- activities (activate, check, drink, make potions, read, pray, use etc.),
- bed / bedroll anims (enter, exit, sleep),
- gestures (cheer, greet, point, talk, yield, etc.),
- postures (kneel, statue pose, speech etc.),
- vampire anims (sleep, feed),
- movement anims (walk, run, sneak, swim, dodge),
- creature anims (flame atronach, lich, spriggan)
- facial expressions (it changes look of PC/NPC face)
and many more...
IMPORTANT NOTE:
All animations work in 3rd person mode only!
Don't try to use them in 1st person mode!
All these animations have not any conditions set that could prevent them from playing
in certain situations. You must experiment yourself to discover what's possible
and what's not. Well, make a new save, just in case ;-]
NOTE:
With blessing from Xiamara herself I've incorporated all idle animations from
'Strike a Pose' mod into 'Actors In Charge'.
------------------------------------------
2. INSTALLATION
- Copy 'actors_in_charge.esp' and 'actors_in_charge.bsa'
files into 'Oblivion\Data' directory,
- In oblivion launcher choose 'Data Files' from the menu,
and mark the checkbox close to file name you copied previously,
- Run the game, load your save, Actor's Ball and Director's Touch
should be added automatically after a while.
UPGRADE FROM v0.7+
- Just replace 'actors_in_charge.esp' and 'actors_in_charge.bsa'
files with new versions. It should work in most cases.
If not, see upgrade instructions from v0.6 below.
UPGRADE FROM v0.6
- In oblivion launcher chose 'Data Files' from the menu
and unmark the checkbox with previous version of Actors in Charge,
- Load your savegame
(when the game will complain about missing content, click YES button)
- Save your game again and exit to windows,
- Perform the steps from INSTALLATION instructions above.
REMOVE
- Just delete 'actors_in_charge.esp' and 'actors_in_charge.bsa'
files from 'Oblivion\Data' directory.
Actors in Charge
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Pets OF Chorrol 1.1
Pets OF Chorrol 1.1
-------------------
By Daroo
If you have previous version installed the best would be to :
- remove the old version
- launch game and load your saved game (it ll tell something can be missing,that s doesnt matter)
- make a new save game,close the game
- Install the new mod and activate it
- Go to play (all pet are returned in mage guild of chorrol)
Added/fix version 1.1
---------------------
* Added 3 new pets : Crab / Imp / rat
* Fixed problem when you close an Oblivion Gate.(thanx to Gump for reporting it)
* Added some speed to some pets.
* Modified the scaling of the pet when it levels now i setup a maximum of 1.1
(the pet will still gain level but it size will not change)
Else before at max level the pet would be too big.
* Added French Version(choose the mod in English or French directory)
Feature 1.0:
------------
This mod allow you have to have a pet :
* Choose from 4 different pets (only one at time) available in the Mage Guild of Chorrol (left door).
* You can give multiple order to your pet (follow,wait,wait & rescue,flee,give food,Attack a target,Attack mode,teleport)
* You can give order to your pet from far distance by using a special item 'Gem Command Pet'.(it has the shape of a gem but yu can use it)
Bind the gem 'Gem Command Pet' to a key (or use it from inventory) and it ll bring you a menu to give order to your pet.
So now you can ask it to wait at the entrance,you can advance then tell it to follow you...etc
* You can target an ennemy/NPC and send your pet on him.
To make this you will have a special 'Target Spell'.Cast the spell to ennemy/NPC and your pet will attack it.
This spell does nothing on target(except the visual effect that allow you to aim),so if the ennemy doesnt see you he ll no attack you.
So you can ask your pet to attack an ennemy while you stay sneaky.
* Choose the way pet will level (50% of your level,75% or 100%)
To be more balanced i choosed to use a ratio and not only the autolevel offset Player system.
Pet will level with you with the ratio you had choosen when yu get it.(Mean if yu choosed 50% he ll be 50% of your level,it ll level 1 time when yu leveled 2 times)
Pet will grow in size when it gets a level.
* IF your pet die you can resurect him.
Note : You will have to be near it to resurect,if you lost it somewhere in the area,you will have to find the corpse.
To help you to find it,you will have a message telling you the angle and the distance of your pet each time you use the "Gem Command Pet"
(for the angle : 0 degres mean your pet is in front of you,-90 means it s west of you..etc.)
If your pet is really too far,you ll be able to revive without searching the corpse.
* feed your animal with meat to give some health.
* Your pet will sneak with you.
* Choose attack mode On/Off (pet ll or not help you in combat)
* I changed the behaviour of pets,pets will attack ennemy :
- Only if You are attacked or seen by the ennemy, that allow you (especially if you have a sneaky character) to come near
ennemy and your pet will not attack him.
If the ennemy has detected you, the pet will go attack him.
- If you send 'Target Spell' on the ennemy,pets will rush to attack him.
- if the pet is attacked it ll defend except if you set Attack mode to OFF
* Fixed problem with horse (Followers usually bump on horse all times).
* I have added,in the Pet command menu, the ability to switch to the "Target Spell" (then you'll not have to bind a key for the "Gem Pet" and
another for the "Target Spell")
Install:
--------
Put The "PetsOfChorrol.esp" file in the /data/ directory of the game.
In the oblivion startup menu go into Data Files and check the box for PetsOfChorrol.esp
Pets OF Chorrol 1.1
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Saddle Bags
Saddle Bags
Justin Sommercorn
justin.middas@gmail.com
Version 1.21a
6/13/06
************************************************************************
1. Installation
************************************************************************
BACK UP YOUR SAVED GAME AND MAKE SURE THERE IS NOTHING IN YOUR SADDLE BAG; YOU WILL MOST LIKELY LOSE ANYTHING IN THE BAG STILL.
To install the plug-in, simply extract the installer and choose which version you want either the menu or the non-menu. The installer will then walk you through the next steps, make sure you choose your Oblivion\Data directory to install to.
*Note: If you have the official horse armor mod, another program will pop-up as soon as the installer closes. Run this program and it will update the horse armor mod for this to work. You will probably have to point it to the file, in some cases it will find it itself. You no longer need the saddlebag.esp or saddlebag_nomenu.esp files, just DLCHorseArmor.esp.*
************************************************************************
2. Playing The Plug-in
************************************************************************
From the Oblivion Launcher, select Data Files and check the box next to the Saddlebag.esp/Saddlebag_noMenu.esp file.
If you have the official horse armor mod: make sure you have it enabled in the Oblivion Launcher. Disable any other version of Saddlebag you are using, you no longer need that file.
Saddle Bags
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Dragon Shields
Dragon Shields v1.0
Index:
1. About
2. Installation
3. Playing the Plugin
*****************************************************************
1. ABOUT
*****************************************************************
First: I'm not native english person, so my english is not very good
This plugin is mostly a modder's resource, i added the heavy and
light shields to the game. It is a simple retexture and small
reminiscence of my unfinished Morrowind mod. And yes, i like the
dragon logo :-).
*****************************************************************
2. INSTALLING THE PLUGIN
*****************************************************************
1- Place the *.esp file into your "Oblivion/Data" folder.
If asks to overwrite, choose "Yes".
2- When launching the game, select data files and double click
this mod (dragonshields.esp).
*****************************************************************
3. PLAYING THE PLUGIN
*****************************************************************
The shields can be purchased at the Fire and Steel in Chorrol.
Dragon Shields
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Wrye Shivering
Requires : Shivering Isles
== Wrye Shivering.esp ===================================================#
=== Latest Version: [[http://wrye.ufrealms.net | Wrye Musings]]
=== Discussion:
== Screenshots ==========================================================
== Overview ===================================================================
After you complete main SI quest, you'll acquire access to a portal that will take you to and from Shivering Isles. The portal has two ends, one within the Isles and one outside. Both doors can be moved as desired to any outdoors location by using the "Shivering Gate" greater power.
There's no quest other than the main SI quest. You'll find the Isles portal on the Palace grounds, while the other portal is initially in Skingrad (SW corner). The great power becomes available as soon as you use either portal. Both gates also have quest markers associated with them (in case you forget your forget where you parked your portal. :)
Note: The gate scripts duplicate what the existing transport door script do, so dialog and jail behavior should be correct (I think).
Wrye Shivering
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Lost Paladins of the Divines
Lost Paladins of the Divines - Version 1.0
This mod adds custom armor, weapons, a unique stallion, re-textured steel horse armor (if you have the official DLCHorseArmor mod), historical book with a map and 4 unique types of creatures that guard the legendary equipment. For more details, purchase and read the book called "Lost Paladin of the Divines."
Paladins Rejoice!
Music Add-on
WARNING: Playing this mod may scare children and unstable adults. Side effects include, but are not limited to, being scared of the dark and looking over one's shoulder.
Location
========
The book called "Lost Paladin of the Divines" can be purchased at the First Edition in the Market District of Imperial City.
Once you obtain the unique equipment called Heaven's Wrath and Heaven's Fury, you will be able to buy lesser non-enchanted replicas at The Best Defense and A Fighting Chance.
Details
=======
If you defeat the final guardian, you will be rewarded with a Paladin's Stallion as a gift from the Divines.
If you defeat the final guardian and have no infamy points, you will be able to open the Crypt of Vralen Averos and will be presented with a series of questions to customize the Heaven's Wrath Armor set.
Installation
============
1. Extract archive with 7-zip or Winrar.
2. You can now open the readme.txt file for more detailed install instructions. I recommend taking this folder and converting it into an OMOD since there are various optional files included with this mod and I have already created an OBMM installation script for you.
Lost Paladins of the Divines ( download from FilePlanet )
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Book Placement
Version 1.2
Installation
Copy either the .esm or the .esp file into your oblivion\data order and activate it. DO NOT USE BOTH.
The .esm Version is included so that other mods (if they wish) can use the mod for books of their own.
It may also help to minimize compability problems with other mods changing mods.
Note for Upgraders :
When using the .esm Version you will lose your spell and will have to rebuy it. Sorry. Noticed no other
problems.
Instructions
-Purchase the spell "Librarian's Helper" at the Mystic Emporium in the Imperial City, Market District
-The following instruction might sound complicated. Just try it out once and everything should be much
more clearer.
-By casting it you get in and out of Book Placement Mode. Default when starting the game is off (of course).
In Book Placement Mode you should go the following :
Shelf empty :
1. Put books on the floor. Activate (click on) them and a Menu should come up. Select Rotate 1-4.
Try all four until you get the book the way you want it. It should be the same for all
other books for that shelf.
2. Put Book into shelf. OPTIONAL : Once it is in Shelf but not in final position, use fix-z
to assist in final placement. Should not be necessary most of the time.
3. When the books is where you want, fix it by selecting "Total Fix"
Just try it out and it should be clear.
Repeat with other books. When you are finished you can Release the books. If you don't they will
stay in place forever, but might cause some small performance drop. Also it might cause some issues
I have not yet run into it. If you want to be 100% safe Release the books when you are finished with placing all of them.
If you want to add to an shelf with is already partly filled you should use both the proper Rotate + Fix
on the already placed books, so that you can add the others safely. The adding is done as described above.
When you are finished cast the spell again, so you can read the books. It is not recommended to run through the world in Book Placement Mode.
The New Spell :
You can also buy the spell "Restore Library" at the same shop. If you use it all the books placed
with Bookplacer will be restored to the position where you Released them. If you never did Release them,
nothing will happen.
Note for Modders :
If you wish to use your Mod compatible, place the script aaabookplacer on your books. If you want script
functionality of your own, save a copy of the script under a NEW NAME and incorporate your own script into the copy. If you wish to do so, you must use the .esm Version.
Possible Issues
-Possible Compability Issues with Mods that change existing books (probably minor)
-Currently not working with new books added with mods. If you want to make your Mod compatible
contact me
-Very slight chance of me having broken one of the pre-scripted books which could (very unlikely)
cause problems with Quests. Since Oblivion is rather forgiven in changing scripts while running
all problems should be solvable by removing the plugin.
Should this happen anyway please contact me.
-Currently not working if your shelfs are not aligned alongside the x,y or z a-axis. I don't think
there are any shelves like that in any of the purchasable houses
Book Placement
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Slof's Oblivion Goth Shop 2
Version 0.3
My ideas for male clothing didn't dry up after Morrowind, so some more of them are going to go into this one. I like to play male characters for the simple and base reason of being a woman who enjoys male eye-candy. Therefore, they need some nice clothing and armour! Although I've called it 'Goth Shop', not everything in it is gothy. I've tried to include as much variety as possible. This time there are weapons as well as clothing and armour.
Again, this is designed for male characters only, although some items will work on females.
This is an early beta for testing purposes. there is no shop yet, or shopkeepers - COC TESTINGHALL to get the stuff.
Thanks to APY for his patience with my bug-fixing! :)
download from FilePlanet
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The Ruins of Aeris Zul
Requires the Shivering Isles Expansion
The Elder Scrolls IV: Oblivion
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The Ruins of Aeris Zul
By: Edolsian
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Description:
Built on a small island in the Shivering Isles,
are the ruins of an ancient city. Look for the map marker near the Fringe.
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Contents:
In this dungeon crawl you can expect to find Zealot's through out the entire dungeon, lots of them, ok not too many, but enough.
( I like battleing them, along with the Flesh Atronachs that they summon)
There are some leveled creatures, loot, lot's of traps.
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Install and Play:
Just place the "esp." file in your Bethesda Softworks/Oblivion/Data folder.
When you start the game be sure to check the The Ruins of Aeris Zul box.
In the SI look for the map marker near the Fringe.
The Ruins of Aeris Zul
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