Bethesda : The Elder Scrolls III Morrowind Mods & Oblivion
Bethesda : The Elder Scrolls III Morrowind Mods & Oblivion
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The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura
The Five Keys of Azura

Bethesda : The Elder Scrolls Three Morrowind Mods & Oblivion

The Five Keys of Azura

A mod for the Elder Scrolls 3 : Morrowind
Page updated 23rd June, 2008

The Five Keys of Azura.

This mod is aimed at high level characters, typically those that have completed both Morrowind and Tribunal with levels above 30. It features 280+ new cells, 500+ new NPC's, a new faction, a compelling storyline, a main quest, over 55 new sub-quests, over 1800 lines of new dialog covering in excess of 220 new topics, and 120+ scripts. This is a large mod with approximately 50 to 60 hours of gameplay.

Here's the current bug list with version numbers :

v3.0 23/06/08 19:00 added dialog for Daynas Darys.

Download : The Five Keys of Azura v3.0

See Forum for Bug Reports and Help and Assistance

Latest Five Keys of Azura Screenshots.

See all the latest images in the left margin of this page. Hold mouse over for a larger image.

Morrowind : The Five Keys of Azura - Expansion Mod



Get the lowdown from Lord Vivec

The Five keys of Azura is an expansion mod for the Elder Scrolls Three, Morrowind. Dagoth Ur has been defeated and the ash storms of Red Mountain have ceased. As you wander around the country you are stopped at every turn by thankful citizens that just want to shake your hand and sing your praises. Your journey is over; it was a hard fought campaign and you are weary from battle, so a good night's rest at a local inn sounds like just the job.

Next day you return to see Lord Vivec to be proclaimed the saviour of Morrowind. It is a joyous affair, and you take pride in your achievements as Lord Vivec bestows his praises upon you. But, your well-earned respite is to be short-lived, as Lord Vivec tells you a fantastic tale of godly excesses, conspiracy and deceit. A tale that could have dire consequences for the Gods themselves, resulting in a loss of faith by the people of Morrowind.

Bethesda : The Elder Scrolls III Morrowind & Oblivion


Travel to the Northlands and the walled city of Nordheim

Lord Vivec tells you of the rumours that began as a whisper here and a nod there while you were deep below Red Mountain. How the rumours hint at a dark secret, a secret that has n'er been spoken about for centuries, a sinister secret that involves Azura himself. The rumours are rife, an archaeologist has discovered an old parchment that has lain within a tomb that was sealed six centuries ago. It describes how Azura commissioned smiths and enchanters to create five chests and five keys. It goes on to discuss a dark secret that should be lost for all time, and how the enchanted items were scattered around Vvardenfell and beyond.

The fabled Five Keys of Azura were thought to be the fanciful imaginings of some old story-teller, but now the startling discovery gives credence to the rumour.

Bethesda : The Elder Scrolls III Morrowind & Oblivion

Visit the Capital and it's market

The writings on the parchment go on to say that the solving of the riddle will lead to a startling revelation concerning Azura that will rock the world.

You must meet with the archaeologist and try to establish how they came about the parchment, what they have discovered meanwhile, and whether there are any clues as to where such a quest might begin.

Bethesda : The Elder Scrolls III Morrowind & Oblivion




Meet the Warlord Throndar and his fearsome Norseguard.

Throndar, the warlord ruler of the Northlands, may have important information concerning the rumours, and could be a link in the chain that leads you towards your goal of discovering the secret of the Five Keys of Azura.

Unlike some Morrowind mods/expansions, the Five Keys is heavy on quests and, in particular, dialog. Apart from the main quest there are numerous sub-quests, many of them linked in some way, so there is plenty of variation to be had. The Northlands is a large island, and there is a full set of unique dialog associated with this region. All of the numerous NPC's have something to say, and a lot is unique to each character.

If you would like to learn more about this project and it's development, then just contact me, and I will respond to questions in a timely manner. NOTE: Please include 'FIVE KEYS' in the subject field, since we get a lot of spam on this address.


Bethesda : The Elder Scrolls III Morrowind & Oblivion The Five Keys of Azura

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Bethesda : The Elder Scrolls III Morrowind & Oblivion
©2008 Dave Foster

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