Morrowind Balmora West Mod|Balmora mod|West Balmora plugin

Balmora West

A mod for the Elder Scrolls 3 : Morrowind
Page created 29th March, 2009
Page updated 30th June, 2009

Balmora West mod...currently work in progress. Creates the village to the west of the mountains with access being through an old egg mine that was previously closed by the council after egg production was stopped and the miners laid off. Currently, there are eight dwellings in the village, although I am sure there will be more. The Balmora West Tunnel Access through the old mine is complete. There will be a number of quests in this mod - no decision yet - how many do you think there should be?.

If you have any comments then please mail me What would you like to see here? How many houses do you think there needs to be etc. Should it have a mages guild and a silt strider? There's plenty of scope for a lot of stuff in this area, and just a short walk away from Balmora itself.

The first phase of the mod is now completed and ready for download. Eight dwellings are fully populated and there is some rudimentary conversation and a single quest. Please download and play, then let me know what you think so far. I'm open to new ideas about what we might put here in future, and how big the village could grow. There is a lot of real-estate on this side of the mountains.

Download Balmora West version 2.1

There is now a Tutorial to go with the latest Balmora West version 2.1 mod. This tutorial should be read in conjunction with the Balmora West mod. The tutorial is a novice's introduction to creating a quest and it's associated dialog in the Morrowind Construction Set. It explains, in simple terms, the task of creating a simple three stage quest within the Balmora West mod, and setting up all the dialog and associated Journal Entries. Ensure you have the latest version of the mod which is now version 2.1. The tutorial can be found here

Use any name you choose in the name field, but please try to use the same name every time you make a comment so that we know who is saying what.



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2010-03-11 06:30:54 : kaidedshard : hiya i was wondering, do you have any thing that discusses different ways of using the code in morrowind and examples of working codes in this game for set quests? basics of why its works for such a said quest and why it would fail any other way. also different ways of using code to do things such as, make locks that block players from opening doors via stat requirements. or making locks that dont open unless you peform riddles. perhaps a lock that blocks players via level re
2010-02-14 17:53:01 : Nobody : To make your own interiors just go to world-interiors or something like that and press the "new" button.
2010-01-29 02:47:54 : foerunner : lol, standared install for your data files folder is ->C:\Program Files\Bethesda Softworks\Morrowind\Data Files
2010-01-19 14:13:52 : Sin : I even tried opening it in CS, but it said "Error - Texture" something, and asked to continue, I said OK, and It didn't load it.
2010-01-19 14:09:32 : Sin : I can't figure out where I send this file. I download it, Save it, but it doesn't appear in Data Files. Where Do I send it, cause I can't find Data Files anywhere in My Computer, or Documents...Complete noob in this field, need help
2009-12-03 19:10:17 : Sanandraous : How do you make your own interior cells?
2009-10-16 12:42:49 : Snake Hed : Shit!!! Nice mod... what? Nice no its cool dave!
2009-10-06 17:37:28 : kylian : this mod is fucking great
2009-09-28 20:52:32 : bobtheman : i closed my website
2009-09-12 15:07:52 : Bobtheman : I have a wedsite for mods morrowindmodsforall.yolasite.com i will be posting a mod in few days called cave of wonders i need some ideas what i should do. so email me at tstepp_13@yahoo.com.
2009-09-12 15:03:55 : Bobtheman : You need to put some monsters in the tunnel to make it more interesting
2009-07-24 09:30:20 : nuber43 : i found a disk at the second hand shop saying morrowind so i thought it was the PC version (i own the xbox one which has tribunal and blood moon) it was the construction kit but the downloaded file doesnt work
2009-07-22 16:01:27 : daveF : wartyg, nice one man :) hope it's what you wanted.
2009-07-22 09:18:19 : wartyg : thank you made a faction
2009-07-19 00:49:23 : : Ok Thanks Dave
2009-07-18 19:16:12 : daveF : Zamarak, See the latest section2 tutorial for a quest and dialog. Use the Balmora West mod at the same time so you can see how the dialog setup looks in the CS. See tutorial 5 for factions.
2009-07-18 15:28:19 : Zamarak : Just like what wartyg said I cannot figure out how to make quests or joinable factions could you please help me
2009-06-26 14:43:39 : wartyg : how can you make quests im 13 but cant figure it out also can you make joinible factions justwondering wartyg
2009-06-08 00:54:04 : daveF : ...or see the 3rd tut which discusses the NPC and ownership in depth.
2009-06-08 00:50:29 : daveF : MorrowNoob, read the noob tut (section1). That explains the ownership stuff. Delete the original owner from the house.
2009-06-07 21:42:50 : MorrowNoob : Hey, I just did your 2nd tutorial on the Construction Set. I copied another interior into my house, but the other guy still has ownership of everything in the house. That and he is IN the house. What did I do wrong?
2009-06-02 19:22:32 : daveF : good for u shawnhan - way to go..
2009-05-29 23:02:25 : Shawnhan : Can u get a castle on this. Becuase i had morrowind and i tryied using it but didtin't get it but now that i read this i will make a giant castle with a pit with dogs
2009-05-29 23:02:25 : Shawnhan : Can u get a castle on this. Becuase i had morrowind and i tryied using it but didtin't get it but now that i read this i will make a giant castle with a pit with dogs
2009-05-17 18:51:45 : ShaneM : ok thanks i had the 1.96 version
2009-05-16 18:57:43 : daveF : Shane, if you need to see the location of fkoa on the world map, run the Morrowind Frame Optimizer. It's on the Utiliies page.
2009-05-16 04:29:44 : ShaneM : ok first off did you make the mod FKOA, if you did or if you know the mod well are you able to have a world map with mods built off the mainland (vardenfell) because i hate having to close the game just to look at a map
2009-05-08 23:45:56 : me : nice
2009-05-06 09:26:36 : Mauri : well, i have to tell you congratulations for your website! i'm sure i'll follow it...and any your work.
2009-05-06 09:26:24 : Mauri : well, i have to tell you congratulations for your website! i'm sure i'll follow it...and any your work.
2009-05-05 17:22:00 : daveF : mauri, glad you like it. i've had no time to do any more since im redesigning the website. when i've finished i'll continue the mod
2009-05-05 09:24:19 : Mauri : i tried yuor mod....the idea is nice and the place is very interesting for creating a new adventure. have you already designed something about it?
2009-05-05 09:23:27 : Mauri : i tried yuor mod....the idea is nice and the place is very interesting for creating a new adventure. have you already designed something about it?
2009-05-02 18:14:23 : daveF : shane mckinney, thanks for the comments.
2009-04-26 21:23:50 : mikec : byeeeeeeeeeeeeee....dublin craiglist
2009-04-24 02:59:45 : googlaaa : 3wNggq http://google.com
2009-04-18 00:47:04 : daveF : caleb, you load the mods into your datafiles directory as per the newbie tutorial...
2009-04-16 19:04:17 : DaveF : he he he he he internetserviceteam.com
2009-04-16 03:31:48 : : he he he he he
2009-04-14 11:02:04 : daveF : that's good news, ghf. you should submit your mod so others can see it. use the email at the bottom of the page. good luck with your modding career. dave.
0000-00-00 00:00:00 : mikec : sorry for the spam, folks. looks like internetserviceteam.com has now gone into hiding..
0000-00-00 00:00:00 : Nikesh : I am sorry but we do not like spammers here, internetserviceteam.com
0000-00-00 00:00:00 : DaveE : When i find my copy of morrowind Ill check out your beta mod and your new tutorial.

Balmora West