Updated the Oblivion Mods page with one for the girls ;) Slof's Sexy Anims. Also added
a new mod by Nico featuring a fabulous sword and matching dagger called Wyrmfang.We hope
you enjoy them.
For those of you that like to make people dance, and other such things, we've now
supplied you with two of Seph's mods to get you started. Take a look at the
videos on YouTube to see what's possible. Just follow the links in the readme files.
We've now given the guys access to five of the sexiest companions in Oblivion. These
are our most favourite partners, and we're sure you'll agree that they are the most delectable
females to be found in Oblivion : there's Tamara, Brinn, Aliyah, Raewyn and Talitha. My
favourite's Brinn - what about you?
Also updated the Oblivion Mods page with more resources from Alien Slof and Adonnay :
Adonnay's Classical Weaponry and Slof's Clouded Leopard.
We've added some more classic Morrowind mods to our classic collection. The Widowmaker Crossbow,
the Daedric Warhammer Replacer and the Clean Themed Bows by Phijama. We hope you like them.
We've added another classic Morrowind mod to our classic collection. Lichcraft. This is the mid for those of you that
would like to become a Lich. We hope you like it.
We've added another three classic Morrowind mods to our classic collection. Ornate Elvish Sabres, Ultimate Knight
Shop and Abot's Waterlife. The latter is a must-have for all those of you that like the underwater experience to
be vivid and exciting. We are paticularly frond of Abot's Waterlife on this site, so we hope you like it too.
We've now posted some classic mods to go with the classic Oblivion mods. Clothiers of Vvardenfell,
Vampire Embrace and Rin's Beauty Shop. Hope you like them.
Updated with another 3 classic Oblivion mods on the Oblivion Mods page : Actors in Charge, Dragon Knight Armor
and Modular Oblivion Enhanced (release 17) : Lichcraft and More.
We've now given you the opportunity to download the magnificent Telvannis Morrowind Map1 - just
in case you don't have an account at Planet Elder Scrolls. Hope you like.
Today, I've updated the Morrowind Mods page again - with five more mods : Better Heads, Rhedd Heads (Imperial), Trade Route, A Harlequin Sword Resource and a huge housing mod called Ravenloft.
There's also 3 new mods on the Oblivion Mods page : Akatosh Mount, Book Placement and Slof's Oblivion Goth Shop 2 .
Here's the Morrowind Mods and Oblivion Mods Pages:
Today, I've updated the Morrowind Mods page again - with two more mods : A carryable Ranger tent and a Shack Replacer.
There's also 5 new mods on the Oblivion Mods page : The Ruins of Aeris Zul, Qarls Harvest, Midas Spells, QTP3 HD colourmap and Cyrodiil Border Removal.
Here's the Morrowind Mods and Oblivion Mods Pages:
I've updated the Morrowind Utilities page with some recent utilities I've tried out. Try the page where you can
download Wyre Mash (a must have), Morrowind Frame Optimizer (same), Morrowind NIF Exporter, Max-SceneImmerse,
Morrowind Enchanted Editor, DXT Tools, DDS Converter and Morrowind Script Extender.
These are all very useful utilities for the modder and player alike.
I've updated the Morrowind Mods page with some mods I have used recently. You can go to the page and
download such things as Book Jackets, Ghostgate, Wayfarerer's Rest, Oblivion Style Spellcasting and Kirel's Interior Weather.
The Elder Scrolls III: Morrowind Construction Set Tutorial
The Oblivion Construction Set Tutorials have been hugely successful
since I released them back in March 2006. Since then, there has been
a noticable increase in the number of people looking for Morrowind
Construction Set Tutorials. So, here's the first one. It places a house
on the banks of Lake Moonlight, in Moonrest. This is the most basic of
tutorials for those that don't have a clue where to start. It will lead
them slowly through the process, show them the keyboard shortcuts, and
allow them to create a house exterior. Further tutorials will allow for
the creation of the interior with links to the exterior. Each Tutorial
will get progressively harder, and do more interesting stuff such as
explaining scripting etc. Hopefully, the newcomer to the CS will be
gradually drawn into the world of modding, and help to keep a thriving
community active for a long time to come.
This tutorial is based on the mod The Five Keys of Azura, and assumes
you already have the it. If you don't then you can download it here:
The Elder Scrolls IV, Oblivion, has been the most anticipated game this
century for die-hard RPG fans. Oblivion is the follow-up to the hugely
successful Game of the Year 2002 - Morrowind, the Elder Scrolls III.
Morrowind had, and still has, an enormous fan-base. When it was introduced
to an eager audience back then it immediately became a smash hit with fans
of the Elder Scrolls franchise. It's state of the art 3D graphics and
enormous free-form world, which allowed for unparalleled, non-linear
exploration and questing, was an instant hit that provided just the right
blend of exploration, questing, fighting and character interaction.
It also became a huge success with the modding community due to it's
pre-bundled TES Construction Set which included a map editor and a script editor.
Oblivion was released on the 20th March, 2006 to rapturous applause
from fans and games magazine reviewers. As yet, I am unable to offer an
opinion on the game, since I have yet to play it in depth. Presently, I
have only scratched the surface, but I will say that it plays better
than I expected on my relatively low-specced machine - Athlon XP2800,
1.5 Gb RAM and a 6600GT.
NOTE: This mod is ready for download NOW.
You will find it on the Five Keys of Azura page.
The Five Keys of Azura is the author's project, was 22 months in production,
and is a mod for The Elder Scrolls Morrowind. The Five Keys
of Azura takes you on a journey through Morrowind and beyond in
the search for clues. These clues could help establish whether the
rumours are true, that centuries ago, the Lord Azura attempted to
put a dark secret beyond the ken of mortal man.
It is aimed at high level characters, typically those that have
completed both Morrowind and Tribunal with levels above 30. It features
280+ new cells, 500+ new NPC's, a new faction, a compelling storyline, a main
quest, over 55 new sub-quests, over 1800 lines of new dialog covering
in excess of 220 new topics, and 120+ scripts. This is a large expansion mod with
approximately 50 to 60 hours of gameplay.
The Five Keys of Azura Mod requires the full version of Morrowind and
the Tribunal expansion, it does not require the Bloodmoon expansion. The
Five Keys naturally follows on after completing Morrowind or Tribunal.
Just make sure you visit Lord Vivec in order to receive a briefing on
the rumours that have been going around since the incident at Red Mountain.
Follow the link below to the new page that now hosts The Five Keys of Azura.
This is the fabulous interactive Cyrodiil map from the guys in Poland.
If you've seen the Morrowind Interactive map already then you'll know
what to expect. This map for Oblivion has obviously taken a lot of time
and effort to put together, so I suggest an email of thanks to the guys that
made it.
I have now added two Oblivion Tutorials to the Oblivion Tools Page.
The first is on how to create a simple quest in the Construction Set. The
second is more advanced, and describes in detail how to setup and control
the automatic generation of scenery within the Construction Set. Remember
how lush and beautiful the trees, bushes, flowers and grasses are? Well,
that's what it's all about - programming the construction set to create
those objects automatically for your new landscapes. It really is a
massive time-saver for the serious modder. Check it out.
Now that Oblivion has arrived, I have added an Oblivion Mods
page. The first mod is a fun, horse riding mod for those of you that
are just starting out, and don't know what it is like yet to ride a
horse in Oblivion. Load it up, find Ranir in the Imperial City market
and away you go.
In anticipation of Oblivion, I have now added an Oblivion Tools
page. The first tool is the Oblivion Construction Set. You won't be able
to do much with it at first, unless you have purchased the retail version
of Oblivion, but you will be able to play around with it and get a feel
for what's available.
I've added three extra Morrowind modding Tools and Utilities, namely,
Overunity, TESFaithSharp and NIFTexture. I have used these utilities
recently in The Five Keys of Azura development mod, and they are all
indispensible. Find them on the tools page below.
New content : Latest Official Oblivion Screenshots.
These are the latest official images from Bethesda. They are developer
images of scenery created with the TESIV Construction Set. See them
on the left margin. Hold mouse over for full size view.
New content : Reviewed Morrowind Mods listed by Content.
I have recently been playing and reviewing Morrowind Mods, plugins and
expansions. I will continue to do so until Oblivion is finally released. I thought it might
be a good idea to categorize them by content, so that those of you that
are looking for a mod that contains specific content, e.g. armor, will
get a better idea of which mod to go for. So, here is the list as it stands
at :
29th January, 2006
.
Content
Mod
Armor
Sea of Destiny
Characters
Blades:Prophesy of The Lost Heir, The Illuminated Order
Creatures
The Black Mill, The Illuminated Order
Custom
Sea of Destiny
Expansions
The Black Mill, Sea of Destiny, The Illuminated Order, The Five Keys of Azura
Lands
The Black Mill, Sea of Destiny, The Illuminated Order, The Five Keys of Azura
Quests
The Black Mill, The Five Keys of Azura, Blades:Prophesy of The Lost Heir
Ships
The Black Mill
Weapons
Sea of Destiny, Cave of Woe, The Illuminated Order
The Illuminated Order is a large mod for The Elder Scrolls Three
Morrowind. Joining this faction sets you on a series of quests that
take you across Tamriel and beyond, including new and never before
seen mod features and character opportunities!.
The Black Mill is a large mod for The Elder Scrolls Three
Morrowind. It's a quest that takes you on a journey through Vvardenfell,
and on to the ethereal planes, to prevent a massed goblin invasion.
I've added a good set of useful Morrowind modding Tools and Utilities
such as TESAME, Morrowind Scripting For Dummies etc. You can find them
on the Utilities page together with a decent set of Tutorials on subjects
such as House Mods, skinning and dialog. I've used all these myself at some
time and they are some of the best around.
The Cave of Woe is a mod for The Elder Scrolls Three
Morrowind. It's a short cave romp that takes place wholly within
VVardenfell in a search for three lost weapons of legendary power.
This link points to a site that contains an excellent on-line
Morrowind mapping utility. Drop down boxes allow various filtering
mechanisms for viewing maps that relate to quests, temples etc. It
took me a lot of searching to find this great site...
New content : Complete Morrowind Spell Index Link.
This link points to a site that contains a great on-line
list of every spell available to purchase in the game, and all the people
who sell them, and their locations. Updated to cover Game of the Year
Edition, so it has all the new Fortify Skill spell locations.
You can still use this for the Original, but simply ignore Solstheim
or Mournhold references.
New content : Complete Interactive Morrowind Journal Index Link.
This link points to a site that contains an on-line interactive journal
index for Morrowind that details every Journal Entry made for every
quest completed. Check out this great utility if you get stuck a lot
or just need some clues about how to complete that difficult quest.
The Lost Heir is Emma's project, and is a mod for The Elder Scrolls Three
Morrowind. The Lost Heir takes you to many places within
Morrowind in the search for 'the boy that would be Emperor'.
Sea of Destiny is a mod for The Elder Scrolls Three
Morrowind. Sea of Destiny takes you to many large islands within
Morrowind, and is a popular mod for those looking for plenty of scenery,
some nice mouth-watering custom weapons and armour, and the odd quest. Read the
review before playing.